Sunday, April 14, 2013

Week 12


Here is the link to the final version of my project:


Scratch | Project | 4CFinal


I really wanted to do voice acting so I poorly threw my voice for the introduction section. Enjoy!


1. What: What is your project? How does it work? How did you come up with the idea?
Change Creator Cathie's Cubicle or 4C for short. Cathie interacts with her co-workers to make change for the office's vending machines. I know that math can be boring but money seems to spark the interest of my nephews so I use it as a lure in a math based game.

2. So What: What was your process for developing the project? What was interesting, surprising, or challenging? Why? What did you learn?

I knew that I wanted to use money in math problems going into the project. I have seen people of all ages having trouble making change so that got me to a change making design. I felt that office workers mingling would be informal so that completed the chain of design ideas. 

The first design problem I had was that Scratch rounds up .25 to .3. So I had to do away with the decimal point. I had many issues with getting the story to roll correctly, but a few hours of trials, errors, and duplicating commands I knew worked got the game to work. I had a blast putting in voice acting for the introduction of the characters after the fact.

3. Now What: What are you the most proud of about your project? What would your change? What do you want to create next? Why?

I had to juggle a bunch of variables  and expressions around so I am happy that I got them to all play nice. I would perhaps add background music and voice acting to the game version. My next creation would have movement rather than characters flashing in and out. I didn't really use these commands because of the need to get the project done. I also would add requests for different amounts of change on the characters. They randomly ask for 1 of 2 requests and 3 or 4 would make it more random.

4. Principles of Good Games and Good Learning: Provide explicit examples of the principles of good games and learning you applied in your game design. Then provide explicit examples of the  principles of good games and good learning you could apply if you had more time and better Scratching skills. 

I have a good bit of interaction between my characters throughout my game. The completion of a game day results in the production of new items for Cathie's cube. I believe that the problems of the game are well-ordered because I left the instructions with the prompts. I made the character's requests for money to be random so the game can be pleasantly frustrating if a user wants to try to memorize the answers. There is a bit of risk taking too, because if a player takes away too many coins of a type I reset the variables rather than let the coins go negative. I would definitely put in more principles such as Agency and Customization of a full version game with the right time and resources to develop this game more.

1 comment:

  1. I love your voice overs!!!!! I think you may have a future in acting!

    I think you have done an excellent job of providing a rich context for learning a very practical skills. Your reflection demonstrates a strong understanding of the principles of good games and learning!

    I'd like to use your game as an example of how to create a compelling story line for a game!

    Nice work!

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