Quote: "They believe that the process of playing and designing games might increase students' academic engagement, improve their motivation in reading and writing, and prepare them for success in the 21st century workforce." (Hsu & Wang, 8)
Response: This quote really struck me as a good summation of goals for game based education. Games really do have the potential to reach out to students that struggle in traditional classroom, can teach reading and writing behind the scenes of a student engaged in a game and give students much exposure to new technologies. This exposure is critical in today's workforce because a lack of computer literacy can limit a young worker to manual labor jobs.
Link: http://currents.dwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games
I did an internet search on computer literacy and got this site. It has much of the same focus as the quoted text and presents the material in a different way. The examples that this author used were games that I had seen and had a better understanding of the author's notes.
Reference:
Hsu, Hui-Yin & Wang, Shiang-Kwei. Using Gaming
Literacy to Cultivate New Literacy - Simulation and
Gaming 43 (6), December 2012.
This is a great site for research based information about games and learning! You will be reading a different article from this site later in the semester!
ReplyDeleteI liked how you commented on how the lack of computer literacy can limit the young worker- how very true that statement is!
ReplyDeleteI agree that games have the potential to reach out to students that struggle in a traditional environment, and I liked that your resource talked about the different ways games can be used in a classroom. The other day in a GED class, I was talking about WWII and what happened to Germany after the war, and one of my students mentioned that it sounded familiar to him. He knew the background information of WWII because of Call of Duty. After talking to him, it turned out he watched something on the History Chanel about WWII because of his interest in Call of Duty and other video games about the era. I think I surprised him a bit about my enthusiasm and legitimizing of his interest based on the video game!
ReplyDeleteI think there is a whole group of students that traditional classroom environments are missing. Through using something that catches the students' interests, we can work to engage them in learning. Computer literacy is my soapbox! Computer literacy is vital in today's society. It should be taught early. Keyboarding and basic computer skills should be incorporated into core classes.
ReplyDelete